The Exchange · Server Rules · Last updated July 2026
THEEXCHANGE.GG
The Rulebook

The Exchange Rules

Playing here means you agree to all of it. If something's unclear, ask staff before you act on your own interpretation.

The short version

Respect the people, fight the nations. Scheme in character, not outside it. And leave the economy honest, because everything else on this server depends on it.

SECTION 1

General conduct

1

Respect the people, fight the nations.

Rivalries, wars, and hostile takeovers are the whole point of this server. Just keep it in character. Talk all the trash you want about a rival nation's leadership, their army, their stock price. That's roleplay.

Personal attacks, harassment, hate speech, and slurs aren't roleplay and will get you removed. The same goes for following someone into their DMs to continue a fight, or bringing up anything about the actual person behind the account. The moment you're attacking the player instead of the nation, you've left the game, and staff will treat it that way.

2

No cheating.

No hacked clients, x-ray, exploits, or dupes. Performance mods, minimaps, and cosmetic clients are fine. If you're not sure whether a mod crosses the line, ask staff before you log in with it.

3

Report bugs, don't farm them.

Found a duplication glitch or a broken mechanic? Report it and you'll usually get rewarded for it. Abuse it and everything you gained gets rolled back, plus a ban on top. We can see the ledger. We will find out.

4

Keep channels on topic.

Market talk goes in market channels, politics in geopolitics. Don't spam and don't ping roles without a good reason. "My nation needs attention" is not a good reason to ping everyone. A war declaration might be. Use judgment, and if you're pinging a role more than once about the same thing, you've already crossed the line.

5

No NSFW, no advertising.

This applies to usernames, skins, nation names, company names, and builds. If your company name is a joke you'd have to explain carefully to a stranger, pick a different one.

Don't advertise other servers or communities unless staff says it's fine. That includes "casually mentioning" your other server in general chat and dropping invite links in DMs to people you met here. If you want to propose a partnership, take it to staff directly.

SECTION 2

Market rules

The economy is player-run from top to bottom, which only works if everyone's playing the same game. These rules protect the game, not the players in it. You can absolutely lose your shirt here.

6

Scheme in character, not outside it.

Cartels, insider deals, hostile buyouts, tanking a rival's stock. All fair game. If you can pull it off inside the game with your own account and honest coin, it's not just legal, it's the kind of story this server exists for.

What's not fair game: exploiting bugs for profit, real-money trading, or using alt accounts to manipulate prices. One account per player on the exchange. That means no wash trading between accounts you control, no alt buying your shares to fake demand, and no "my brother's account" conveniently taking the other side of every trade you make. If two accounts in one household are trading with each other, tell staff before we notice it, not after.

7

Scamming has limits.

Bad-faith deals and broken contracts are part of the game, and staff won't referee them. If you paid up front to someone with no reputation and they walked, that's a lesson, not a ticket. Reputation is the currency behind the currency here, so guard yours and check other people's before you sign anything.

Scams that leave the game are a different animal. Real-money trades, phishing, account fraud, or anything that touches actual money or someone's actual account is a permanent ban. No ladder, no appeal window sympathy. The line is simple: lie about anything inside the game and it's roleplay, lie about anything outside it and you're done.

SECTION 3

Towny & war

8

Claims are law.

No griefing, stealing, or building inside claimed land you don't have permission for. It doesn't matter if the chest was unlocked or the town looks abandoned. If it's claimed, it's off limits outside of war.

Unclaimed wilderness is fair game, so claim anything you want to keep. "But I built it" carries no weight if you left it in the wilderness. Claim blocks are cheap. Rollbacks of your looted base are not guaranteed.

9

Wars must be declared.

No raiding or attacking nations outside of a declared war. Declarations, war goals, and victory terms all follow the war rules, and a declaration isn't valid until it's public. Jumping someone who had no way of knowing they were at war isn't a clever opening move, it's just rule-breaking with extra steps.

Espionage, sabotage groundwork, and positioning before a declaration are fine as long as no blood is spilled and no claims are touched. Build your casus belli however you like. The fighting waits for the declaration.

10

Fight the war, not the map.

During war there's no lava-casting, obsidian-boxing, or scorched-earth griefing beyond what the war rules allow. Destroying military targets and contested infrastructure is warfare. Flattening a town out of spite when you've already won is vandalism.

Wars end. The map has to survive them. If your victory plan only works by making a chunk of the world permanently unplayable, come up with a better plan.

11

Surrender means something.

Honor your peace terms and surrender agreements. Signed terms are binding, and how you handle them follows you. Nobody allies with a nation that broke its last three treaties, and that's working exactly as intended.

Breaking signed terms is a reputation problem in game, and a staff problem if it crosses into rule 8 territory. Reneging on tribute payments makes you a pariah. Raiding claims you agreed to leave alone makes you a rule-breaker. Know which side of that line your plan is on.

SECTION 4

Consequences

Most things follow the usual ladder. Warning, then a timeout, then a temp ban, then a permanent one. Where you start depends entirely on what you did. Spamming general starts at the bottom of the ladder. Duping currency doesn't touch the ladder at all.

Instant permanent ban

No ladder, no debate: hacked clients, economy exploits, real-money trading, alts on the exchange, scams that involve anything real (phishing, account fraud, actual money), hate speech, slurs.

None of this is negotiable and none of it has ever had a good excuse.

Temp ban territory

Serious griefing, raiding when there's no war on, harassing someone after you've already been told to stop, and wrecking the map in ways the war rules don't cover.

Warning or timeout territory

Spam, off-topic posting, ping abuse, claim squabbles, arguments that got too heated. Stuff that's annoying but fixable.

One thing we take more seriously than everything else: the economy.

If you profit off an exploit, you don't keep the money. Ever. Balances get wiped, shares get voided, and if your whole company was built on duped cash, it gets delisted. Everyone else on this server is trading honestly, and we're not going to let one person's shortcut poison that.

And some honest fine print

Staff use judgment, so don't come looking for loopholes. Warnings stack over time. A ban here covers both the Discord and the server, not one or the other.

Staff rulings are final. If you think we got it wrong, appeal in the support channel on Discord. Give it 48 hours first, appeal once, then wait. Spamming appeals or shopping the same complaint to multiple staff members doesn't speed anything up.

These rules will change as the server grows. Big changes get announced in Discord, and it's on you to stay current.